Mongo and Mongonians
Mongo is a dark planet roughly
the size of Mercury, whose atmosphere is cloaked in a sun obscuring layer of
thick dust or smog of some sort. Being less bright than a small asteroid, even
at closest approaches, seen only occasionally, it was often mistaken for a
comet or asteroid. As such the sky is very diffuse light in perpetual twilight
conditions, the sun an indistinct body, even the twilight and evening sky
unaccountably bright with refracted sunlight.
Mongo, like the planet
Mercury, is a dense metallic ball with a much thinner rock crust, with a
surface gravity of about 65% of Telestia.
While its exact orbit is
unknown, the most common estimate is 16 months, making its orbit about 1.2
Astronomical Units. Mongo’s angle to the ecliptic is extreme, so it only passes
the plane of the ecliptic for only a few days every 8 months. Between its lack
of luminosity (albedo) and that it only very occasionally crossed into the view
where astronomers searched, Mongo’s existence went undetected until the 20th
century. It does mean that once every 8 Tellurian months, Mongo passes between
17 and 18 million miles from Telluria
Mongo has a volatile active
core and a vast orbiting dust cloud. Mongo's dust cloud coalesced two or smaller
moons over a hundred thousand miles beyond Mongo, and innumerable meteoroid and
asteroid masses. One of Mongo’s satellites raced in a conventional orbit on the
plane of Mongo's ecliptic, the other had a highly eccentric orbit, tilted over
45 degrees from Mongo's orbital plane. Tidal effects from this satellite might
be in part responsible for Mongo's moving hot spot, which is also tilting at
about 45 degrees. The interaction of these satellites kept the dust cloud from
settling, their near approaches to each other continually stripping their
accumulated dust covers.
Due to its perpetual dust
shroud, Mongo's surface receives only slightly more light than Mars. On the
other hand, due to scatter, Mongo's twilight and night side receives far more
refracted light. The polar regions of Mongo also receive disproportionately
more light. Mongo is a dim world, with few shadows and little more than a
bright area in the sky to signify the sun, but true night is brief.
Mongo's reduced light means
that the surface energy for photosynthesis is roughly equivalent to that in Telestia's
northern temperate or subarctic region. Plant growth, while profuse, is
relatively slower than in comparable latitudes on Telestia.
Mongo possesses a single
continuous world Ocean of some 35 million square miles, about two-thirds of the
total surface area of approximately 50 million square miles. With its many tributary
bays and seas and fjords, the Ocean is Mongo's largest and richest biozone. Mongo's
seas are warm and shallow with strong currents between polar and equatorial
regions.
The sea floor is occupied by
gigantic tentacled monsters and crustaceans, while fish-like animals swim in
profusion. A notable large shallow bank similar to the Grand Banks off
Newfoundland is the home of the Maritime nation known as the Shark Men whose
semi-submerged cities dot the region. Mongo's oceans are not nearly as deep as
the Telestia's, only a couple of hundred meters. The Shark Men's part of the
ocean dozens of meters deep.
The land area of Mongo is,
except for the few jungle and rain forest regions, generally spartan and
sterile. Extensive volcanism has created rich landscapes, but high metal
content makes many regions semi-sterile. Naked rock in vast quantities occurs
everywhere on Mongo. Mongo is a very barren planet with large expanses of rock
and boulders. But like most deserts, Mongo has oases. Mongo's shores and rivers
have plenty of water, so life does exist in profusion in some areas.
Due to the low light, plants
tend to thick broad leaves. Grasses never really emerged on Mongo. The dominant
plant species are characterized by deep root systems, thick branching stems and
large dark leaves. Often plants will sport multiple colours or shades to
maximize photosynthesis. Land animals on Mongo include giant reptilians, large
anthropoids and mammalian predators.
Transplanted Tellurian Animals
are common -- Tigers, big cats, squirrels, horses, elephants, etc., all recognizably
kin to their telestrial counterparts, but with enough changes and alterations
to suggest either that they've been on Mongo long enough to adapt into new
species, or perhaps artificially altered. One consistent peculiarity of Mongo
life is that most animals are horned, even where their terrestrial counterparts
are not -- including apes, elephants and tigers. The presence of recognizeably
terrestrial lineages on Mongo suggests that there has been contact, perhaps
recurring contact, between Mongo and Telestia in the distant past. There is
also the theory that Mongo was an early now abandoned Mantadoan experiment
which has now gone rogue.
Pseudo-dinosaurs are common. Unlike
theropod dinosaurs who tended to be bipeds, or at least to have back legs much
longer and heavier than front legs, these Pseudo-dinosaurs tend to have
mammal-like proportions, long tails, long flexible necks, slim builds and
differentiated teeth, albeit clearly vertebrate tetrapods.
Mongo Armoured Worms variously
resemble terrestrial cephalopods, starfish and worms, but they're not quite any
of these. Essentially, they appear to be invertebrates, but invertebrates with
some sort of pseudo-skeletal structure inside. They're bilaterally symmetrical
and wormlike or serpent-like in form, but instead of limbs, they sport tentacles
growing from their sides. These tentacles may have eyes or sensors or some sort
at the end. They're stronger and more maneuverable than a cephalopod's
tentacles, but overall, the beasts appear lower energy than the other two,
their metabolisms run more slowly. Some of them may grow huge. Giant underwater
specimens may resemble giant octopuses.
Mongo possesses three major
Mountain/Volcanic chains, each of which seem to run Northeast/Southwest near
the equator. The placement of these chains seems to suggest that we are not
looking at the conventional mountain/volcano building of moving tectonic
plates, as seen in the Pacific Ring of Fire.
Mongo appears to have is a
moving 'hot spot' similar to that which produced the Hawaian Islands, except on
a vastly larger scale. The geography of Mongo seems best interpreted as the result
of a vast, 45% arc of uplift which moved in stages from north to south before
eventually proceeding east.
The best theory is that
Mongo's outer crust is too thick and undifferentiated to allow for
Telestia-like plate tectonics. Instead, the core's interior heat is dispersed
through an uplift region similar to Barsoom Tharsis region, which represents an
area of instability between the core and mantle, which has drifted over the
ages. Geologically, this means that the oldest areas of Mongo are the north,
and the youngest area is the Tropicana continent.
Mongo is more like Barsoom and
Amtor than Telestia (Telluria) -- no plate tectonics, and a much thicker crust.
Mongo's thick crust and moving 'hot spot' uplift means that Mongo's elevations
are pretty narrow. Mongo, like Amtor, doesn't have the same highs and lows of
Telestia or Barsoom. Telestia 's highs and lows are essentially light tectonic
plates floating over and against heavier ocean plates on a sort of semi-fluid
magma. Mars' highs and lows are probably the result of gigantic asteroid
impacts in its southern hemisphere, and mostly that its 'tectonic hot spot' is
not mobile but stationary -- so Barsoom’s 'highest' lands, the Tharsis bulge
just kept getting higher and higher. But unlike Barsoom, Mongo's hot spot is
moving slowly, so it doesn't reach the same elevation. Instead of piling up
higher and higher, Mongo's hot spot keeps moving, building new land. Result --
shallow seas, relatively flat land masses.
Two of Mongo's mountain ranges
are notable for their hypermagnetic properties. The Magnetic Mountains of the
main continent, near the equator, and the Magnetic Mountain of Tropicana. These
appear to be the magnetic poles for the planet, which means that the molten
inner core appears to be rotating on an axis perpendicular to the planet’s
north/south axis of rotation. It appears that the drift of the inner core's
axis has been principally responsible for the formation of the continental
masses.
It is not clear why the inner
core began to drift out of alignment to the planetary axis of rotation. We know
that Telestia's magnetic poles have drifted and even reversed, but have no
clear idea of the mechanism or reason for this. However, telestia is a much
larger world with a much thicker mantle. It seems that on Mongo, whatever the
reason for the drift, the shift of the axis of the molten inner core affects
the outer core, which in turn creates a stress area between the outer core and
mantle resulting in an uplift region.
It seems that the process has
been slow and progressive over much of the planet's history. It appears that
only one pole has primarily produced uplift, so the most likely reason is that
once an uplift region forms the weight or distortion pushes the out of balance
core axis away and the drift continues. It seems notable that uplift formation
changed direction after uplift formation at the south pole, moving north and
east, rather than continuing in its broad north/south direction.
This suggests that a the force
of a large body impact in the south hemisphere, just off the south pole,
created a shockwave on the other side of the planet, similar to the Elysium and
Tharsis regions of Barsoom or the disordered territory of Mercury. There's
probably a very big archaic crater in Mongo's ocean that we can't see, because
it's covered by Mongo's ocean. There might, however, be a circle of ringing
seamounts or island archipelagos. Unlike Barsoom or Mercury, however, Mongo
possessed a differentiated core and a molten inner core whose axis of rotation
was set adrift.
Mongo possesses extensive
ocean regions covering perhaps 2/3rds of its surface. Almost all of Mongo's
land is a continuous mass consisting of polar regions and a connecting
equatorial band, with two small Island continents and a handful of large
islands. Mongo's land area is somewhere around 15 million square miles.
Discounting uninhabitable glaciated polar regions, Mongo's habitable lands are
likely 10 million square miles.
Mongo doesn't have polar caps,
or at least not the same sort of polar caps as on Telestia or Barsoom.
Telestia's Antarctic ice cap is the result of a land mass at the Telestia's
pole, much like the land masses at Mongo's pole.
Telestia’a Antarctic ice cap
is a recent development, resulting from the Antarctic circumpolar current. The
Antarctic circumpolar current is an ocean current which travels around
Antarctica in a circle. Because of it, warm water and warm air don't circulate
in to warm the continent. The effect is a deep freeze, keeping the cold in and
the warmth out. Up until 25 million years ago, there was no circumpolar
current. Instead, Antarctica was closely enough connected to South America,
Australia and Kerguelen that instead of circling, water was forced north and
south. Thus frigid antarctic waters circulated up the sides of continents,
condensing clouds and bringing rain, while warm equatorial waters circulated
south into the polar region warming it. In the northern hemisphere the European
gulf stream warms Europe and Scandinavia, giving the region its temperate
climate. There is a theory about some abandoned Elderian technology
responsible, but that is for another publication entirely.
On Mongo, while glaciers may
form at both poles, there’s a constant circulation of equatorial waters north
and south which moderates the polar climate. It’s likely still cold and
unpleasant, but ice caps are much smaller than on Telestia.
Ocean currents probably govern
much of the climate of Mongo. A north current which begins in equatorial waters
off of the region known as flame world. It moves north, moving warm waters up
to the polar region where, and then turns into a southern cold current moving
arctic waters south down the western border of the Tropican continent. This
circular current revolves around the so-called 'Unexplored' continent. A
comparable Arctic current begins in the southern polar kingdom of 'Naquk', and
proceeds east, delivering Arctic waters north to the 'Tropican' continent. From
there, it turns and brings tropical waters down the coasts of 'Volcano World.'
These Arctic currents, moving
in opposite directions, deliver cold waters to the eastern shores of Tropican,
lowering the equatorial temperature there. The result is constant inland rains,
as moisture continually condenses from cold air. The result is the western side
of the Tropican continent is the most well-watered region of Mongo.
The Polar Regions of Frigia
and Naquk particularly in these areas benefit from temperate climates, although
the climates are generally dryer. These regions are well watered, but their
water derives mainly from glacial melt flow.
On the western side of the
central continent, an immense south polar gulf opening onto the Sea of Mystery
creates a reservoir of cold water. This becomes the source of cold currents
which travel north up the western shore of the continent, creating a cool rain
forest climate in Arboria. The current continues to move up to the land of the
Lion Men, where the outthrust peninsula directs the arctic current into the
open equatorial sea, leading to fierce and unpredictable storms.
The northern section of the
Sea of Mystery, with its numerous bays, is probably the most moderate sea. The
shoreline is too far from the extreme arctic to allow strong currents to form.
The region is cool and generally dry, featuring moderating currents.
In the northern region is the
land of Frigia, cold and semi-arid. Eastern Frigia features a relatively
moderate/northern European climate with extensive rivers draining into the sea
from glaciers. Western Frigia tends to be colder and more arid, because it is
not warmed by strong tropical currents. Geologically, Frigia is the oldest
region of Mongo, and so its mountain and valley features have shown the most
wear. Frigia is a land of rolling hills and highlands.
Southeast of Frigia is an arid
semi-desert but warm or temperate region known as 'Flame World.' The region is
known for massive basaltic rock, with savage cliffs and chasms. It appears that
volcanism has resumed after a long geological period of inactivity, but at a decidedly
lower level. It represents a relative highland.
Southwest of Frigia are the
temperate grasslands of the self-styled Lion Men. This region features open
rolling plains and low weathered mountains. Its geography is remarkably flat,
the weather temperate and rainfall extends through the year. Its peninsular
geography at temperate latitudes means that its climate is relatively benign.
Almost directly south is
mountain range running from the coast to the centre of continent. These
mountains are some of the highest and most ferocious, blocking ocean rains from
reaching the interior of the continent. The portion of the mountain ranges in
the centre are known as the Magnetic Mountains, and appear to be the current
location of the magnetic south pole. The mountain range also tends to divide
northern and southern hemisphere climactic regions.
South along the western coast
is the temperate rain forest region of Arboria, watered by rains from the ocean
currents. The region borders on the Great Mongo desert located in the interior.
The abrupt distinction between Arboria and the Desert suggests that the desert
is a highland region and so inaccessible to low hanging rain clouds, while its
elevation and slope drains away any internal rainfall which reaches the area.
Beyond the desert is a region
of thick tropical jungle or rain forest. Beyond the jungle is a geologically
active highland region called ‘Volcano World’. The jungle region drains by
rivers both north and south, and may have once represented a trapped sea. It's
clearly a lowland region and environmental sink.
North of the jungle and facing
out onto the eastern coast is the region known as 'Syk' or 'Kira the Cave
World' or Flash Gordon's Kingdom. With a moderate European or New England
climate, the region is geographically hilly and mountainous, dotted with
numerous valleys. It features a complex drainage into the jungle area.
To the south, connected by an
Isthmus is the ice kingdom of Naquk, which is presumably partially glaciated.
Beyond this, there are two
island continents, which might just be very large islands. The smaller of which
is largely unexplored, but is known for year round stormy weather. The island
continent of Tropica is about two thirds subtropical grassland and rain forest,
with a large central tropical rain forest/jungle. Mountain ranges bisect the
centre of the continent, with the other side being desert and volcanoes.
Mongo is characterized by
complex disordered geography over shifts of latitude with extreme changes in
elevation, rainfall, rock composition, age, temperature, climate and fertility
over short distances. The result is a series of sharply defined microclimates
and discrete ecological and environmental zones.
Mongo lacks true alien
species. There is nothing like the Tharks, the Formians, the Lunar Ga-Vas, etc.
Rather, Mongo is populated by humans and in some cases by what are clearly
human variant subspecies, whether naturally evolved or artificially is unknown.
Yhe Lion-Men of Mongo
definitely appear to be a human subspecies, diverged from the main line. Are
the Shark-Men of the Sea a true human subspecies, natural divergent or
artificially modified. Are the Hawk Men a human subspecies, or are they merely
a clever tribe which uses artificial wings to fly?
Mongo as a whole is thinly
populated, and the population distribution is very uneven. Large areas of Mongo
empty of sentient life, even in many fertile areas. Mongo’s populations had
been isolated from each other for long periods.
Mongo is very geographically diverse.
Most of Amtor is tropical jungles and islands. Most of Barsoom is water poor
desert and oasis. So both of these worlds tend to have uniform populations
(within reason – Barsoom has icy polar regions, and lost marshland and wet
regions which host unique species of animal and intelligent/human life. While Amtor
has cool polar regions which appear to have unique populations -- but for both
worlds over 80% of the planets are uniform). Perhaps Mongo's geographical and
climactic diversity have led to very different cultures and very different
human races.
The diversity of 'races' and
lifestyles of Mongo's humans are not echoed by the certain cultural features.
Most or all of the sentient species on Mongo seem to speak a common language,
and common styles of clothing and governance predominate. Among many of the
civilized nations of Mongo a uniform level of technological accomplishment
seems to exist, with local variation or adaptation in places like Frigea or the
seas of the Shark People.
The implication is that Mongo
had long periods of planetary government where a single empire has been able to
enforce and spread its language, technology and culture across the world. On
the other hand, it appears that the different regions of Mongo prize their
independence highly. It may be difficult for an Empire to maintain its control
over a long span of time. It's likely that Mongo's history is a long one of on
again/off again empires punctuated by periods of squabbling but isolated
states. Kramg and Ming's dominion may only be the latest in a long line of
them. Krang’s rule seemed to include the other major powers, while Ming has
them under his dominion.
The last we heard about the
Ming autocratic rule is that it somehow lasted at least in part until the early
part of the 23rd century, under the rule of Ming the Merciless’
descendant Ming XIII. Some form of presidency and parliament was formed after
the dread civil was or the 23rd century.
Mongo is not heavily
populated.
The largest population is the
Golden Scaled Mongonian, originating from the Mingo Deserts. Characteristically
thin with an enlarged skull, sharp teeth and pointy ears, black eyes, black
hair often bald, and golden and yellow scales. The Fire People are identical to
the Golden Scaled Mongonians, but are thus named because of the asbestos suits
they commonly wear in their work.
The People of Arboria (sometimes
called Tree People because they build in large trees) are very similar, but are
more physically robust and do not tend towards being thin or gaunt.
The Blue People of Syk, are
very similar in that they have scales, black hair and eyes, pointy ears, sharp
teeth, and vary between the gauntly thin of the Golden Mongonians and the
thicker athletic Arborians, but tend towards an indigo tinted skin or scale.
There is some thought that the skin or scales are dyed indigo somehow which
makes them less visible at night. There appears to be two major varieties of
Blue People, one known for using magic sometimes known as the witch people of
Syk and one raised as highly trained soldiers.
Orange People. Much like the
Golden Scaled Mongonians, but have orange/red golden scales. Sharp-toothed,
pointy-eared, large skull, thin, black eyes, black hair.
Orange Cave People. Much like
the Golden Scaled Mongonians, but have orange/red golden scales. Sharp-toothed,
pointy-eared, large skull, thin, black eyes, black hair.
Green People. Much like the
Golden Scaled Mongonians, except they have copper green scales. Sharp-toothed,
pointy-eared, large skull, black eyes, black hair.
The Dactyl (sometimes called
Hawk People) are more robust like the Arborians, but are lighter due to their
hollow bones. Despite popular depiction, they do not have wings sprouting from
their back, but possess a great variety of flying machines and are quite adept
flyers. Their flight suits, jetpacks, jet cycles, gliders, etc, give them a
remarkable tactical advantage. Their tend towards cragged brownish skin.
The Shark People are
definitely modified to live in the water. It is unknown if they can breathe
underwater with gills or if they merely hold their breaths for a long time like
whales, dolphins, and other aquatic mammals. The Shark people do possess a
thick rubber skin and sharp teeth, and are unsurprisingly very good swimmers.
It is possible they use a breathing apparatus much like the lung machine used
the undersea people of Coralia for visitors
Coralians are another undersea
people visibly indistinguishable/, but definitely are known to breathe
underwater, using water helmets when on land. Otherwise they resemble Caucasian
Homonodae Sapiens.
The 'Monkey men' strongly
resemble the genus Paranthropus, more specifically robust australopithecines.
Some have orange or red fur, others are nearly hairless. The Paranthropus
inhabit the jungle areas of the south, and live in Paleolithic conditions. They
are hunted for sport and raised to fight for cruel entertainment. They
Paranthropus pronounced fangs, which are sometimes removed by their captors.
The 'Ape Men' strongly
resemble Homonidae Erectus and Homonidae Habilis.
There are a few varieties of
Neanderthals, typically referred to as Dwarves. The Brown Dwarves inhabit the
Magnetic Mountains. The Death Dwarves are also brown, and also warlike. The
people of Syk hunt them Death Dwarves to drive them from their territory. The
Dark Dwarves of Syk also inhabit Syk, but are not hunter, they are also brown.
The Lion People are very
robust, have golden coloured slit eyes and excellent night vision and an
excellent sense of smell, excellent leaping ability, claws and fangs. They have
light golden brown fur. They inhabit the area north of Mingo City.
The Panther People blue, are
much like the Dragon People. Horns (but not the back spine and no hooves) and
blue skin, gray/grey-furred felinoid humanoids. Built more
for speed and leaping than strength, but they are strong. Sharp teeth and
claws, pointy ears, felinoid eyes.
Lizard People. Thick green
scales, damage resistant, susceptible to cold, no external ears, enhanced sense
of smell.
Dragon People. Blue green
scales, horns, boney back spines, damage resistant, susceptible to cold, no
external ears, enhanced sense of smell, reverse knees, hooves.
People from Frigia and Tropica
are indistinguishable from Caucasian Homonidae Sapiens.
The Tusk men are blue often
hostile Paleolithic Homonidae Heidelbergus with tusks whose small bands inhabit
forested parts of Mongo
Cliff People and Cave People
are Homonidae antecessor who inhabit the region of Kira. Neolithic but not
unfriendly if unprovoked.
The Caucasian Homonidae
Sapiens of Frigia and Tropica indicate that people from Telluria have been
transported to Mongo as late at the past few thousands of years. The Existence
of Paranthropous, Homo Erectus, Homo Habilis, Neanderthalis, Antecessor and
Heidelbergus Homonidae indicates this practice has been going on for at least
600-800 thousand years.
Most of the sentient species
appear to be Homonidae Sapiens, natural offshoots of Homonidae Sapiens or other
Homonidae, or genetically modified Homonidae.
The technology of Mongo
appears to be more advanced than Telestia, particularly in the 1930s, but only
in part, and they do not appear to have the same mastery of it that one would
have expected if they had developed it on their own, indicating that it might
be borrowed or stolen technology. Ming’s father, Krang, had a détente
appeasement relationship with the very advanced Mantadoans or the Kurri (who
the Mantadoans keep at bay in the asteroid belt), and maybe got the technology
from them.
While Mongo does appear to
possess space travel, they only do so when Mongo and Telestia or when Mongo and
Barsoom are at close distances.
Mongo is mostly feudal and
tribal and city states, with definite slavery issues. Before the rule of Ming,
the other nations of Mongo had more self rule and more participation in the
ruling of Mongo as a whole. Krang, the former emperor of Mongo, had an appeasement
agreement with the Mantadoans. Ming wants a more vigorous response to the
dangerous Mantadoan aliens, but cannot do so t without the resources and
manpower that Telestia possesses.
Since the attempted invasion
of Telestia in 1899 by the Barsoomian Sarmek and Kaldane, Mongo has been
sending scientists to study Telestia. Some agents are from Mongo, some from
Barsoom, some from Amtor. Several Mongonians live in exile in Telestia, hoping
to win back the favour of Ming so they can return home.
Mongonians, like Barsoom and
Amtor, live much longer on average than Telestians. Mongo is about 2/3rd
Telestia gravity, Amtor about 90%, Barsoom about 40%. Thus Telestians seem much
stronger on average.
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