Sothothians Overview
Sothothians Overview
By Professor Ubiquitous Von Wer
Foreman Serendipity
Scale of Attributes (lowest to highest)
Pathetic/Poor
Weak
Low (Inactive Person Average)
Typical (Normal Active Person Average)
Good/Great
Noteworthy
Exceptional
Remarkable (this is pretty much normal
human maximum, except for height)
Outstanding/Outrageous
Amazing
Incredible
Fantastic
Xtraordinary
Stupendous
Monstrous
Unbelievable/Unearthly
Yikes
Zowie
Primordial and Ancient Colonists
Elderian
Also known as Elder Things, Old Ones, and Elder Ones. Adult Elderians
are very consistently 2 meter tall and 1 meter diameter and a 2 meter wingspan
of leather comblike wings. Radially symmetrical body shape like a roughly
ovalish pentagram shaped barrel with starfish like appendages at each end, a
pair of retractable leather wings and five stalklike appendages. Five eyes,
five feeding tubes, and five prismatic cilia for nightvision. A necropsy of a
specimen revealed a five lobed brain. Amphibious ominivores but preferably
carnivores, reproduced by spores. Immune to aging and most tellestrial disease
and pathogens, effectively immortal except from accident or murder. Damage
resistant, capable of resisting the oppressive pressure of the deep oceans and
the cold, vacuum and radiation of space, about to put themselves into a state
of hibernations for unlimited periods. Their blood was a thick dark greenish
ichor whose stench could be detected from long distances which enraged dogs
provoking them to attack.
Elderians are the earliest colonizers of Tellestia, over a billion years
ago. Other than directed energy weapons and space flight, not a lot is known
about Elderian technology. Elderian historical records show they were adept
genetic engineers. Elderian gengineers either invented the multifunctional
shoggoths, as food source and labour, or adapted it from the unbegotton
demiurge Ubbo-Sathla. Elderians had expansive vineyards, and a variety of
domesticated animals and pets and service animals which included a giant blind
albino sentry attack penguin. Elderian domestication depended strongly on mind
control.
Once an expansive culture with global trade and commerce, mining,
agriculture, and manufacturing. The gradual planetary cooling, a series wars
with the Yithians, Xotherians, Yugguthians, and Yakshtondians, and a slave
rebellion by their polymorphic shoggoths as they evolved sentience, all
contributed to Elderian technological decline and societal attrition.
Abilities (20): Amphibious, 360 Vision, Darkvision,
Hibernation, Lightning Reflexes, Iron Will, Move in Space, Swim, Fly, Critical
attack Constrict
Knowledge (14) Arcana, Engineering,
Biology, Geography, History, Nature, Sothethery
Resist (14): Aging, Fire, Piercing,
Disease/Infection, Poison/Toxin/Drugs, cold/radiation/vacuum, Pressure
Attributes (61): Noteworthy Height; Low Build; Remarkable Strength; Exceptional Speed; Remarkable Stamina and Fortitude; Good Dexterity and Agility; Typical Perception, Intelligence, and Will; Good Reactions.
Yakshtondians
More commonly known as Flying
Polyps, originating from Yakshtond. Able to manipulate air currents for
offensive and defensive purposes, and most notably to fly, although they do
touch down to the surface leaving a five toed radial footprint. Arriving as the
second wave of colonization, 750 million years ago, controlling four planets in
the solar syste, built massive basalt windowless towers, which ironically later
served as their own prisons. When they tried to expand into the oceans, it
incited a bitter war with the Elderians which ended in a détente or truce of
some sort, permanently driving them from the oceans. 400 million years ago,
they got into another territorial conflict with the Yithian refugees, who
succeeded in driving them underground and imprisoning many of them in their own
basalt towers.
The actual form of Yaskshtondians is very amorphous, usually do not form
usual body shapes with limbs or other appendages or heads, more usually a
multitude of eyes and howling orifices resembling mouths.
Abilities (24): Darkvision, Amorphous,
Deflecting Wind, Wind Blast, Partial Invisibility, Fly, Constrict, Dodge, Stealth,
Attacks of Opportunity, Critical attack strangle/constrict, Move in Space
Resist (10): Aging, Acid, Sonic,
cold/radiation/vacuum, Pressure
Knowledge (16): Engineering, Nature,
History, Yugguthian Language, Yakshtondian Language, Xothian Language, Elderian
Language, Yithian Language
Vulnerable (-2): Electricity
Attributes (50): Noteworthy Height; Typical Build; Noteworthy Strength and Speed; Exceptional Stamina albeit Low Fortitude; Typical Dexterity and Agility; Good Perception, Intelligence, and Will; Good Reactions.
Yithian
Also referred to as the Great Race of Yith. Fleeing their home system of
Yith, the Yithian refugees inserted their consciousnesses into the bodies of 3
meter tall cone shaped crinoids creatures who moved by a single muscular foot
and had four extensible armlike tentacles. Two of the arms ended in grasping
pincers, another with 4 clustered trumpet type organs used for eating and
drinking, and the fourth which resembled a head with eyes and hearing stalks
and a multitude of grasping tendrils which they used for feeding and writing. Yithian
blood is thick and green.
YIthian language is composed of clicking and scraping sounds from their
pincer claws combined with sounds emitted from their trumpet cluster eating
organ. Reproduction was rare as they were extremely long lived and transferred
their consciousnesses via some technological means composed of metal poles and
glass tubes, to new bodies when the need arose. When they did reproduce, they
used some sort of seeds which they planted in the water.
A major occupation of Yithians was to switch minds with others so they
could amass knowledge about their culture, science, and technology as well as
information of strategic importance. Yithians also possessed powerful weapons
including energy (electrical) projectors which gave them a powerful advantage during
the primordial territorial wars. Many Yithian cities were originally the basalt
towers they took from the Yakshtondians.
Yithians appeared to be able to project their consciousnesses into minds
in the past and future, and back again. Supposedly, they all transferred their
minds into the bodies of some beetle-like creatures in the future.
Yithian society had countries, civil service, militaries, courts, etc,
organized in a post-scarcity socialist structure. Crime and war was rare.
Abilities (12): Blindsense 360, Fast
Healing, Critical Attack Pincers, Great Fortitude, Disable Device, abort dodge
Resist (8): Aging, Acid, Cold, Fire,
Knowledge (24): Heal, Engineering,
Geography, History, Several Tellestian Linguistics, Sothethery, Arcana,
Yugguthian Language, Yakshtondian Language, Xothian Language, Elderian
Language, Yithian Language
Technological (8): Induce Amnesia, Swap
minds, Lightning Gun, nearby Telepathy
Attributes (59): Noteworthy Height; Typical Build; Exceptional Strength and Speed; Remarkable Stamina albeit Weak Fortitude; Low Dexterity and Agility; Good Perception; Exceptional Intelligence, but only Typical Will; Good Reactions.
Xothians
Also known as Xotherians, Cthulhi
and as Star Spawn of Cthulhu.
Originally from the green Xoth star system, they are relative latecomers among
the great Sothothic colonizers of Tellestia, 350 Million years ago. Upon their
arrival, the Xotherians set up settlements across the planet and promptly went
to war with the Elderians, Yithians, and Yakshtondians who already had hundreds
of millions of years head start. Eventually some sort of truce or détente was
reached. Shortly thereafter, the Dagonians went into the service of the
Xotherians and the worship of Great Chulhu, presumably as builders and maybe as
architects.
Between 9 and 13 meters tall, it is easy to understand why the average
person might mistake a rank and file Xotherian as Cthulhu himself, but Great
Cthulhu is multiples taller. Roughly humanoid body profile, abeit remarkably tall,
rubbery skin, and has squidlike tentacle growing out of its face. Unlike Great
Cthulhu, not all rank and file Xotherians do possess appendages resembling leathery
wings on their back.
Academic debates continue whether Xotherians are aquatic or if it is
merely a coincidence that all of their settlement are presently underwater. Although
immune to aging, any tellestial disease, infection, toxin, or poison, and able
to tolerate extremes of temperature, the pressure of the ocean depths as well
as the vacuum of space, and tremendous amount of radiation, the Xotherian dislike
of fire is well documented. Like their lord and master, Great Cthulhu, Xotherians
can place themselves into sleep or suspended hibernation if need be for
whatever period of time they desire.
Presumably, the ultimate goal of the Xotherian Colonial presence is to
wipe out all other so-called sentient life on Tellestia (Earth) on behalf of
their lord and master, Great Cthulhu as its rightful ruler….when the stars are
right. Other than dreams of cultist devotees, thru which Great Cthulhu
communicates, there are no dialogues with any Xotherians, so mostly this is
conjectural based on the dreams of cultist devotees who are not generally
considered reliable sources. For the moment, Xotherians seem to be more focused
on driving out the Elderians, Yithians, Yugguthians, and Yakshtondians first.
Abiities (14): Darkvision, Swim, Fly, Critical
Constrict, Nearby Telepathy, Project Dreams, Compress Self
Resist (10): Aging, Cold,
Infection/Disease, Poison/Toxin/Drugs, Breathing
Knowledge (16): Arcana, Geography,
Hypergeometry, Yugguthian Language, Yakshtondian Language, Xothian Language,
Elderian Language, Yithian Language
Attributes (95): Outrageous Height; Good Build; Remarkable Strength; Unearthly Speed; Unearthly Stamina but low Fortitude; Typical Dexterity and Agility; Remarkable Perception, Intelligence, and Will; Noteworthy Reactions.
Yugguthians
More often referred to as Mi-Go. Large pinkish wing flying part fungus,
part crustacean. 1.5 meters tall with convoluted pyramided ellipsoid ring
culminating with a ‘head‘ which appears to be no more than a mass of antennae.
The body is covered with 3 pairs of arms plus a pair of membranous batlike
wings which do not function well in standard terrestrial gravity and thin
atmosphere. Extreme cold put them into a stage of suspended hibernation which
they can stay almost indefinitely. They communicate with each other thru
changing the shape and color of the antennae on their ‘head’, but are capable
of making human type speech.
Yugguthians possess advanced surgical knowledge, particularly
neuroscience. One outstanding Yuguthian technology is the brain cylinder, where
a brain can be kept alive indefinitely. Other apparatus can allow the brain in
the cylinder to hear, see, and communicate.
Yugguthians are devotees of Hastur and ally frequently with Byakhee, who
serve Hastur. Despite that, the Brotherhood of the Yellow Sign, who worships
Hastur, hunt Yugguthians. After some disenchantment with the Pain God Elder
Dieties, Yugguthians no longer worship Yog-Sothoth, Nyarlothotep, or
Shub-Niggurath.
Somehow, wearing human skin disguises and clothing, Mi-Go can pass as
humans in low lighting.
Abilities (8): Blindsight, Critical Claws,
Stealth, Move in Space
Resist (10) Slash, Electricity, Fire, cold/radiation/vacuum,
Pressure
Knowledge (16): Arcana, Geography, Disguise,
Yugguthian Language, Yakshtondian Language, Xothian Language, Elderian
Language, Yithian Language
Attributes (50): Low Height, Typical Build, Strength, Speed, and Stamina; Good Dexterity and Agility, Typical Perception, Intelligence, and Will, Good Reactions.
Lloigor
Mind-controlling legged snake with dorsal spines, supposedly from
Andromeda. They have the ability to cloud men’s minds so as to be invisible.
They typically transform people physically when they enslave them.
Abilities (2): Mind Control, Mental
Invisibility
Knowledge (2): Lloigor Language
Technology (2): Biology transformation
Attributes (69): Noteworthy Height, Noteworthy Size, Strength, Stamina and Fortitude; Remarkable Speed, Typical Dexterity and Agility, Noteworthy Perception, Exceptional Intelligence, Good Will, Good Reactions.
The Shan
More commonly known as the Insects from Shaggai, The Shan are from the
Shaggai star system. Bird sized sentient insects with ten legs and leather
wings. Lidless eyes and three moist mouths. The Shan enslaved the Xiclotlan. Are awed by the sentient
lamprey mouthed orchid plant-god Dzewa from the Xiclotlan planet.
Attributes (95): Weak Height; Remarkable Build; Fantastic Strength, Stamina and Fortitude; Outrageous Speed, Remarkable Dexterity and Agility, Noteworthy Perception, Good Intelligence, Exceptional Will, Exceptional Reactions
Atlach-Nacha
Also known as The Spider God and The Spinner in Darkness. Giant fast
moving spider with what appears to be a near human face. Mostly residing in arctic
caves and caverns. Ally of Ithaqua.
Attributes (102): Noteworthy Height, Low Build, Good Strength, Noteworthy Speed, Unearthy Stamina, Exceptional Fortitude, Amazing Dexterity, Remarkable Agility, Outstanding Perception, Noteworthy Intelligence, Fantastic Will, Amazing Reactions.
Yekubian
Giant
sentient centipedes, that have the ability to implant their consciousness into
the minds of others, with some technological assistance.
Abilities (2): Mind Control, Mental
Invisibility
Knowledge (2): Lloigor Language
Technology (2): Biology transformation
Servitors
Xiclotlan
5 meter tall carnivorous trees, with a crown of six freakishly strong
tentacles and a gaping maw full of razor sharp teeth, were taken from their
native planet of Xiclotl and enslaved by the Insects of Shaggai as labour. On
their native Xiclotl, the Xiclotlans were ruled by Zy'tl Q'ae to whom they made
regular sacrifices. The Zy'tl Q'ae are a sessile sentient plantlike species
that lures their prey and controls their thralls using their powerfully
hypnotic pollen. Said pollen keeps the Xiclotlan in their thrall.
Abilities (2): Critical Constrict/Strangle
Resist (4): Fire, Cold
Knowledge (4): Shaggai Language, Xiclotl
Language
Attributes (63): Noteworthy Height; Typical Build; Noteworthy Strength;Outrageous Speed;Good Stamina and Fortitude;Good Dexterity and Noteworthy Agility;Low Perception, Intelligence and Will; Good Reactions.
Dark
Young of Shub-Niggurath
A surprisingly fast albeit not especially agile, hearty and robust 5-10
meter tall tree with large goatlike hooves, composed of black long thick
ropelike grasping tentacles searching for sustenance for its many green goo
dripping mouths which smells like an open grave and an open sewer.
The Dark Young mostly occupy their time accepting sacrifices on behalf
of the devotees of the dark mother Shub-Niggurath, usually in woody glens.
Abilities (16): 360 Darkvision,
tremorsense, Critical Constrict/Strangle, Forest Stealth, Critical Sucking Maw,
Grapple, Toxic flesh
Resist (10): Slash, Acid, Fire,
Electricity, Poison/Toxins/Drugs, Disease/Infection
Knowledge (8): Arcana, Nature, Religion,
Sothethery
Attributes (65): Incredible to Outrageous Height; Typical to Remarkable Build; Exceptional Strength, Stamina, and Fortitude; Remarkable Speed, Typical Dexterity and Agility; Noteworthy Perception, Intelligence, and Will, Noteworthy Reactions.
Gug
5 meters tall, massing a ton, husky black-furred beasts with
vertically-opening fanged jaws and giant pink eyes on either side of their
head, and their limbs terminate in two paws each. Gugs worship the Kadathian
Great Ones and are often employed at formidable sentries in their service or
very occasionally on behalf of Nyarlathotep who is protective of the Kadathian
Great Ones.
Abilities (10): Darkvision, Critical
Claws, Escapist, Stealth, Climb
Resist (4): Disease/Infection, Poison/Toxins/Drugs
Attributes (73): Incredible Height; Good to Noteworthy Build; Outrageous Strength, Stamina, and Fortitude; Remarkable Speed, Typical Agility and Dexterity; Typical Perception, Intelligence, and Will; Typical Reactions.
Polymorphic
Ooze
More commonly known as Formless
Spawn. Extremely resilient, surprisingly strong, moderately swift, sentient
viscous black slime polymorphs that could temporarily take on various shapes
for needful constructive or destructive purposes, and could also ooze out a
searing acid. Formless Spawn exist to be in service to Tsathaggua.
Abilities (18): Blindsight 360,
Tremorsense, Amorphous, Compress self, Critical Constrict/Strangle, Stealth,
Swim, Hide in Plain Sight, Self sealing wounds
Resist (8): Acid, Aging, Piercing,
electricity
Vulnerable (-2): Fire
Knowledge (4): Religion, Arcana
Attributes (235): Exceptional height; As wide and thick as it is tall; Remarkable Strength, Stamina, and Fortitude; Exceptional Speed; Good Dexterity and Agility; Typical Perception; Intelligence, and Will. Good Reactions.
Hunting
Horror
A highly improbable 10 meters long serpent, with a 10 meter long
wingspan, covered in damage resistant rubbery skin, a pair of gnarled twisted
appendages with sharp talons, crowned with a strange distorted head with
disjointing jaws that can swallow man-sized prey whole, but usually crushes
their prey first like a boa constrictor. Their skin secretes large enough
quantities of a mucous like substance that is sufficient to hamper mobility on
the ground of their prey. Hunting Horrors coordinate attacks as if they share a
consciousness. It is unknown the mechanism by which they induce fear and
despair in their intended prey even before they are otherwise aware of their
presence, it is unclear how they communicate to each other and coordinate.
Extreme aversion to daylight or bright lights. Immune to electricity and cold
and mind based attacks. They are mostly territorial but occasionally act as
advance shock troops in service for Nyarlathotep. Expert trackers, if wounded,
they will track the offender down relentlessly for revenge.
Abilities (24): Scent, Darkvision, Entangling
Mucous, Constrict, Critical Claws, Critical Tail Barb Reach, Telepathic
Assault, Dodge, Snatch, Stealth, Shared consciousness, Self sealing wounds
Resist (4): Cold, Electricity,
Knowledge (6): Sothothery, HyperGeometry, Geography
Abilities (62): Noteworthy Height; Typical Build (sometimes Low); Noteworthy Strength, Stamina, and Fortitude; Noteworthy Speed; Good Dexterity and Agility; Noteworthy Perception, Typical Intelligence, Remarkable Will; Noteworthy Reactions.
Gnoph-Keh
Tall, heavily built, strong,
coarse white fur, four arms, territorial possibly cannibalistic arctic
dwellers. Known to worship Rhan-Tegoth, but also acting in service of Ithaqua,
Zhar and Lloigor (the godlike entity, not the species). They hunt and are
hunted by Voormis.
Abilities (16): Darkvision, Snow Vision,
Critical Claws, Lightning Reflexes, Stealth Arctic, Spider Climb Ice, Iron Will,
Create Cold
Resist (2): Cold
Vulnerable (-4) Heat, Vulnerable Fire
Attributes (63): Good
Height, Build, Strength, Stamina, and Fortitude; Noteworthy Speed; Good
Dexterity and Agility; Noteworthy Perception, Typical Intelligence, Remarkable
Will, Noteworthy Reactions.
Byakhee
Able to survive the radiated cold vacuum of space, travelling by some
unknown means, presumably their 'hune'. 2-3 meters tall with 6-9 meter wingspan,
combination of reptile, insect, and bat. It is unclear how they fly, but their 9
meter wingspan batlike wings seems insufficient by aerodynamic means alone. They
usually appear to hunt and feed, they are voracious carnivores. Servitors of
Hastur.
Abilities (18): Darkvision, Blood Drain,
Improved Initiative, Stealth, Move in Space, low metabolism, Blood Frenzy,
Shriek Attack, Critical Claws, Flight
Resist (14): Sonic, Mental Attacks, Critical Hits, Hunger,
Thirst, cold/radiation/vacuum, Breathing
Knowledge (4): Geography, Carcosan
Languages
Attributes (53): Good height; Typical Build; Good Strength, Speed, Stamina, Fortitude, Dexterity, and Agility; Typical Perception, Intelligence, and Will; Good Reactions.
Rat
Thing
Larger than regular rats, possessing a human type face, and near
sentient, able to follow orders and speak. A servant of a witch who worships
Nyarlothotep.
Knowledge (2): Native
Language
Attributes (106): Weak height, but Remarkable Build, Strength, Stamina, and Fortitude; Exceptional Speed, Noteworthy Dexterity and Agility; Low Perception and Will but Typical Intelligence; Good Reactions.
Shantak
Elephant sized batwinged featherless
scaled birds with serpentine neck and a horselike beaked head. They work in
service of Nyarlothotep and are hunted by Nightgaunts. Ithaqua also uses cold
adapted Shantak as servitors.
Abilities (14): Darkvision, Slippery,
Hover, Escapist, move in space, Share no breath/Resist cold/radiation/vacuum,
Fly
Resist (6): Cold, Disease/Infection, breathing
Attributes (45): Good Height, Remarkable Build, Strength, Stamina, and Fortitude; Good Speed, but low Dexterity and Agility; Low Perception, Poor Intelligence, Typical Will; Typical Reactions.
Glaaki
Servitors
Appear like whatever creature was originally, but granted eternal life
as the meat-puppet of Gla’aki. Usually a metallic looking spine where Glaaki
infected them is found. Many live out their natural lifespan, youthfully, then
become more noticeably mind-controlled undead zombies.
Resist (20): Aging, Death, cold, heat, breathing,
hunger, thirst, critical, disease/infection, poison/toxin/drugs
Knowledge (2): Native Language
Attributes (35): Typical except Dexterity, Agility, and Will are Poor; Low Reactions.
Outer
God Servitors
Also known as idiot flute players. Semi-amorphous beings that shift
between appearing like squid, frogs, and octopi, who play drums and flutes to
summon eldridge creatures.
Attributes (48): Typical except for Good Stamina, Fortitude, Dexterity, Agility, Perception, and Reactions.
Deep
Ones
Sometimes referred to as Dagonians, and rarely as Nommos. Ocean Dwelling
species who utilize humans for their reproduction. They seem to have a generous supply of gold
and precious stones and seafood. Roughly humanoid shaped with fish and
amphibian features. Ridged dorsal spine, webbed fingers and toes, gill slits on
their neck and torso. Fishlike heads with unblinking eyes. They hop and hobble
on land, occasionally loping on all fours.
Deep One hybrids live as humans until sometimes between the ages of 20
and 40, then they start to transform into their fully aquatic form. Once fully
transformed, they do not age and are very resilient to damage.
Deep Ones maintain breeding villages, usually remote seaside villages,
that they protect and supply with wealth and food in exchange for being their
breeding stock.
Deep Ones worship Dagon, but also Great Cthulhu, and have been in its
service for millions of years, mostly as builders and architects.
Deep Ones grow their entire lives, and the most ancient Deep Ones are
gigantic creatures measuring up to 20 meters long.
Abilities (16): Darkvision, Critical
Claws, Critical Bite, Lightning Reflexes, Slealth, Swim, Amphbious (saltwater
only), Devout Will
Resist (12) Cold, Disease/Infection, Acid,
Pressure, Electricity, Aging
Knowledge (12): Geography, Arcana,
Religion, Sothothery, Hypergeometry, Dagonian Language
Vulnerabilities (-4): Clumsy on Land,
Dehydration
Attributes (48): Typical Height, Noteworthy Build, Strength, Stamina, and Fortitude; Typical Speed, Dexterity, and Agility; Typical Perception, Intelligence, and Will; Typical Reactions.
Sand
Dweller
Rough skin which looks encrusted with sand, bug-eyed, oversized ears, emaciated build, shambling gait, communal culture, cave dwelling humanoids, they might merely be deformed humans. They serve whatever Great Old One that tells them what to do.
Attributes (44): Typical
Valusians
Sometimes called Serpent People and Snake People. Roughly humanoid, but
with a long thick snakelike head and neck and a very long thick trailing
snakelike tail and a prominent ridge on their back. Millions of years ago, they
had a thriving culture of science and sorcery, but were hunted to near
extinction. They serve unquestioningly the will of Yig.
Abilities (18): Darkvision, Scent,
Tremorsense, Disguise, Contortionist, Escapist, Acrobatics, Proximity
Telepathy, Critical Bite
Resist (6): Mental Attacks, Paralysis,
Poison/Toxins/Drugs
Attributes (47): Typical Height, Build, Strength, Speed, Stamina, Fortitude, Dexterity, and Agility; Good Perception, Intellligence, and Will; Good Reactions.
Ktyngans
Better known as Fire Vampires, originally from the Blue Comet Ktynga,
appear as bright crimson electrical discharges and draw heat and electrical
energies from their victims upon contact, causing the victims to burst into a
painful fiery death. Somehow during this burning phase, the Fire Vampire can
absorb some of their memories, presumably limited to what people are thinking
while dying an excruciatingly painful death or whatever it is they prioritize
in their near death experience. The Ktyngans can somehow share these memories
with their fellow Ktyngans when in proximity. Ktnygans serve Fthaggua, who is
like the other Ktyngans except is blue instead of red. Fthaggua gets a share of
all the energy taken by the Ktyngans, and shares all of the memories.
Abilities (22): Darkvision 360, Compress
self, Critical Burn, Special Telepathy, Dodge, Fly, Hover, Stealth, no breath
(but needs air to burn), create firemotes, vampiric fire.
Resist (10): Flatfoot, Bludgeoning,
Disease/Infection, Acid, Electricity
Vulnerable (-4): Water, Cold
Knowledge (4): Arcana, Ktynga Language
Attributes (54): Weak Height, Remakable Build, Typical Strength and Stamina, Unearthly Fortitude; Good Speed, Dexterity, and Agility; Typical Perception, Intelligence, and Will; Good Reactions.
Shoggoths
Self-shaping foul smelling amorphous gelatinous protoplasm mass like a
large surprisingly fast amoeba, who for most of the past billion years have
served the Elderians via mind control. Able to forms its protoplasm into any
useful limb or organ or even delicious edible flesh as needed , and can even
secrete inorganic building materials, even used as labour and beasts of burden
by the Elderians. The Shoggoth default state is a 50 tons mass of eyes, gaping
mouths, and pseudo pods.
Eventually, after hundreds of millions of years of servitude, the
Shoggoths evolved sentience and revolted against their Elderian slave masters.
Shoggoths now mostly live in remote isolated shoggoth-only locales mostly in
the Antarctic and deep undersea.
Deep Ones (Dagonians) appear to have some cooperative ventures with the
deep undersea Shoggoths.
Yugguthian Mi-Go have genetically engineer a more compliant easier to
mind control version of Shoggoths. Hybrids of free range and Yugguthian Shoggoths
are known as Ghol-Things.
Abilities (32): Darkvision 360, Scent,
Tremorsense, Regeneration, Amorphous, Compress Self, Amphibious, Critical
Constrict, Trample, Acid Attack, Swim, Disguise, Climb, Lightning Reflexes,
Consume, Panic/Horror/Madness Inducing Shriek.
Resist (18): Blindness, Disease/Infection,
Deafness, Cold, Pressure, Acid, Electricity, Fire, Sonic
Knowledge (4): Arcana, Elderian Language
Attributes (233): Remarable Height; Noteworthy Build and Strength; Typical Speed, Dexterity and Agility; Remarkable Stamina and Fortitude; Low Perception, Typical Intelligence and Will; Low Reactions.
Xothra
Also known as the Hidden Devourer, The Lurker in the Desert, and The Ravenous. Lives in service of Yidhra, acts as an agent of natural selection to weed out the unfit and unworthy.
Y'hath
Giant Vulterine Great Winged Y’hath in the sky, a horror in service of
Yidhra, acts as an agent of natural selection to weed out the unfit and
unworthy.
Gyaa-Yothn
Unnatural
hybrid creatures used as mounts and beasts of burden by the Tsath, worshipers
of Tsathaggua.
Voormis
Neolithic and Paleolithic hairy cave-dwelling devotees of Tsathaggua. Large
red furred, sharp toothed with a large mouth and claws. Three toes on each
foot. Communicate with each other with doglike howls and yelps. Bearing some
casual resemblance to yeti and bigfoot.
Attributes (44): Typical
Tcho-Tcho
Also occasionally known as Tchortcha. Short cannibalistic bright red
skinned humans who kill and eat anyone that comes into their perceived
territory. They are considered one of the best cooks of human flesh. There is
debate whether they naturally evolved or were created by Miri Nigri or by the
Twin Obscenties Zhar and Lloigor. The Tcho-Tcho worship a variety of beings,
notably Chaugnar Faugn, Rhan-Tegoth, and Hastur.
Abilities (8): Dodge, Climb, Stealth,
Survival
Resist (2): Mental Attacks
Knowledge (8): Nature, Craft Poisons/Toxins/Drugs,
Craft Weapons, Native Language
Attributes (44): Typical
Miri-Nigri
Humanoid shaped mute dwarf amphibious servitors of Chaugnar Faugn,
created from toads. Theorized to be the ancestors of the Tcho-Tcho. A frequent
activity is to scour the neighboring areas for people whose blood their lord
and master, Chaugnar Faugn, can feed upon, so as to gain its favour.
Attributes (43): Low Height, Typical in all other attributes.
Nagäae
Man-sized anthropoid toadlike Nagäae, sertitors and protectors of
Cyagha.
Abilities (10): Light Scaly Armour, Low
Light Vision, Serpent Affinity, Hypnotic Gaze, Spit Venom
Resist (2): Poison/Toxins/Drugs,
Knowledge (6): Animal Handler, Craft
Poison/Toxins/Drugs, Native Language
Attributes (44): Typical
Other Creatures
Spiders
of Leng
Pony to elephant-sized venomous web-spinning occasionally cannibalistic sentient purple spiders. Mostly content to simply guard their territory and live off feeding on unsuspecting visitors. Capturing creatures in webs was reserved when they needed a host to implant their eggs who would hatch inside the victim and provide sustenance to the newborns as they ate their way out.
Abilities (2): Arcane Sight, Darkvision,
Tremorsense, Fast Healing, Critical Bite, Improved Initiative, Climb,
Acrobatics, Poison Bite, Spit Acid, Entangling Web
Resist (10): Flatfoot, Cold, Perception
Attacks, Poison/Toxins/Drugs, Sonic
Knowledge (4): Craft Traps/Snares, Native
Language
Attributes (63): Noteworthy Height; Typical Build, Noteworthy Strength; Outrageous Speed; Exceptional Stamina but only Typical Fortitude; Good Dexterity and Agility; Good Perception and Will, but typical Intelligence, Noteworthy overall Reactions.
Dholes
Also known as Shudde M’el, Bholes
and Cthonians. Giant 30-90 meter long water-averse nocturnal burrowing squids with
a long thick segmented wormlike body, covered with a thick viscous goo which
they can vomit as an attack. It is unknown what sort of chanting attracts them
to the surface, but otherwise they only surface to feed.
Abilities (16): Spray Acid, Blindsense,
tremorsense, Critical Constrict, Swallow Whole, Trample, Iron Will, Lightning
Reflexes
Resist (18):Flatfoot, Acid, Fire, Cold,
Pressure, Paralysis, Poison/Toxins/Drugs, Sight based attacks, Sleep Attacks
Attributes (208): 30-60 meters long with an Unearthly Build, Strength, Stamina, and Fortitude; Noteworthy Speed, Low Dexterity and Agility, Exceptional (and surprisingly high) Perception, Intelligence, and Will; Noteworthy Reactions.
Moon-Beast
Noxious smelling, large, strong, eyeless, pale squat toadlike creatures with
a face full of tendrils at the end of their snout. Moonbeasts are slavers who
trade in gold and slaves, who pay with rubies mined with slave labour. Moonbeast
communicate with each other and their slaves using flute like instruments. They
typically employ Leng-men as go betweens. Leng-men appear human if they
disguise their remarkably hairy bodies and hooves and curb their uncouth
habits.
Abilities
(22): Induce Nausea (smell), Darkvision, Blindsight, Amorphous, Compress Self,
Critical Tentacles Rend/Constrict, Tentacle Will Drain, Dodge, Vicinity
Telepathy, stealth, Panic Inducing Gaze
Resist (18): Pierce, Slashing, Cold, Sight
Based Attacks, Mental Attacks, Illusions, Poison/Toxins/Drugs, Electricity,
Breathing
Knowledge (6): Arcana, Hypergeometry,
Sothothery
Attributes (48): Good Height, Build, Strength, Stamina and Fortitude; Typical Speed, Dexterity and Agility; Typical Perception, Intelligence, and Will; Good Reactions.
Tindalos
Hound
Predatory masters of stealth. Unseen, cloaked in smoke, preference for
angles, avoid curves. They feed using a long probiscis, and leave silently.
They occasionally leave behind a bluish puslike substance.
Abilities (8): Darkvision, Improved
Initiative, Stealth, Survival
Resist (6): Flatfooted, Mental Attacks,
Poison/Toxin/Drugs,
Knowledge (6): Arcana, Geography,
Hypergeometry
Attributes (64): Typical Height and Strength; Noteworthy Build, Stamina and Fortitude; Typical Speed, Dexterity, and Agility; Exceptional Perception, Intelligence and Outstanding Will; Noteworthy Reactions.
Shambler
Short crouching apelike creatures with tight mummy-like skin, with a
semi-canine head with crooked stained fangs. Recessed eyes that appear as mere
yellow slits. Overly long muscular arms with large sharp claws. Avid hunters,
second only to Tindalos Hounds in stealth.
Abilities (18): Darkvision, Lightning
Reflexes, Iron Will, Stealth, Regeneration, Grappling Critical, Dodge, Prevent
Dodge, Critical Claws
Resist (2): Mental Attacks
Knowledge (4): Hypergeometry, Arcana
Attributes (42): Typical height, Strength, Speed, Stamina, Fortitude, Dexterity and Agility; Low Perception, Intelligence, and Will; Typical Reactions.
Ghast
Misshapen eaters of the dead, covered in oozing scabs, hop about, hunt
in packs. Ghasts exude the stench of death and spread disease.
Abilities (26): Induce Nausea (smell), Darkvision,
Paralysis Attack (Claw), Critical Bite, Climb, Acrobatics, Stealth, Swim,
Induce Ghoulism (Death by Bite), Undead Affinity, Escapist, Stealthy,
Susceptible to Sunlight
Resist (6) Paralysis, Disease/Infection,
Critical
Knowledge (2): Native Language
Attributes (48): Typical Height, Build, Stamina, and Fortitude; Low Speed, but somehow Good Dexterity and Agility; Typical Perception, Intelligence, and Will; Good Reactions.
Night-gaunt
Faceless dark whaleskinned mostly nocturnal stooped emaciated flying
humanoids, curved horns, sharp talons, and large 6 meter wingspan batlike wings
and barbed tail. They hunt Shantak for food. Nightgaunts utter no sounds, and
prefer not to fly over water. Although they appear to have no eyes, they seem
to be able to see in all directions at once. Nightgaunts do the bidding of
Yibb-Tstll. Carnivore obligates, they enjoy the neurochemicals of their prey
that died in fear and terror.
Abilities (14): Blindsight 360, Dodge,
Critical Claws, Critical barbed tail, Critical Grapple, Stealth, Grapple
Resist
(10) Flatfooted, Cold, Sight Based Attacks, Mental Attacks, inhales based
attacks
Attributes (48): Typical Height, Stamina and Fortitude, but noteworthy Strength, Low Speed, Dexterity, and Agility, Typical Perception, Intelligence, and Will; Typical Reactions.
Ghoul
Deformed eaters of the dead, forward slumping deformed enough to hide
their human origins, and maddened by the disease/infection that made them
ghouls. Ghouls smell like death and sewers and spread disease by fang and claw.
Unlike Ghast, they are solitary by nature.
Abilities (16): Induce Nausea (smell), Darkvision,
Induce Paralysis (Claws), Induce Ghoulism (Bite), Climb, Stealth, Swim,
Acrobatics
Immune (2): Undead Attacks,
Knowledge (2): Native Language
Attributes (48): Typical Height and Build, but Good Strength, Stamina, and Fortitude; Typical Speed; Typical Agility and Dexterity; Typical Perception, Intelligence, and Will; Typical Reactions.
Star
Shamblers
More commonly known as Star Vampires. Normally invisible blood drinkers,
but appear like bloated red with pinkish hues muscular jellyfish after they
have fed. No obvious features except for its large mouth where one would expect
an anus to be. Star Shamblers emit a near constant laughing sound. Star
Shamblers can extract blood using their mouth or suckers at the ends of their
tentacles.
Abilities (34): Blindsight 360, See
Invisible, Darkvision, Scent Blood, Amorphous, Compress Self, Partial
Invisibility (when unfed), Critical Claws, Blood Drain Tentacles, Flight,
Lightning Reflexes, Iron Will, Stealth, Induce Nausea (grapple), Fly, Hover,
Digest Blood to Heal Self, Ventriloquist Misdirection (Tittering Sound)
Resist
(14): Slash, Cold, Disease/Infection, Poison/Toxin/Drugs, Sonic, Breathing,
Critical
Attributes (46): Good Height, Build, Strength, Stamina, and Fortitude; Low Speed, Dexterity, and Agility; Typical Perception, Intelligence, and Will, Typical Reactions.
Colour
Out Of Space
Supposedly intangible invisible bundle of force, visible only as many
coloured wisps. The Colour poisons
the soil, water supply, and all life in a wide radius from where it dwells, at
the very least discolouring it until transforming them into grey and brittle
and ultimately lifeless and inedible. Before the decay stages, plants grew even
in the absence of sunlight, flowers glowed in the dark, and trees swayed even
when there was no wind.
Abilities (26): Blindsense, Amorphous,
Intangible, Compress Self, Disintegrating Touch, Dodge, Lightning Reflexes,
Induce Ennui/Listlessness Proximity, Fly, Swim, Stealth, Drain Health
Immune (18): Acid, Fire, Fire, Mind
Effects, Sonics, Poison/Toxin/Drugs,
Susceptible (-2): Force Attacks,
Knowledge (6): Geography, Nature,
HyperGeometry
Attributes (45): Weak Height (but hardly matters) but with an exceptional Build (which also hardly matters); Pathetic Strength and Speed, Low Stamina but Good Fortitude; Good Dexterity and Agility; Good Perception, Intelligence, and Will; Good Reactions.
Ghatanothoa
Firstborn of Cthulhu. Gigantic, tentacled mouthed proboscidian, octopus-eyed,
semi-amorphous, plastic, both scaled and wrinkled. Can convert people into
immobilized a thinking mummy. Unable to move in anyway, but still dimly aware
of its surroundings and still thinking. Eventually, the body transforms into a
leathery material, and while substantially slower, the brain still functions.
Attributes (71): Amazing Height, Exceptional Build, Strength, Stamina, and Fortitude; Typical Speed, Dexterity, and Agility; Incredible Perception, Intelligence, and Will; Remarkable Reactions.
Dagon
Also known as Father Dagon,
particularly among the Deep Ones/Dagonians. Possibly thousands of years old,
perhaps tens of thousands. Absolute ruler of the Deep Ones, who worship Dagon
like a deity. 15 meters tall, large scaled ridge down his back, a combination
of frog and fish, webbed fingers and toes, fangs and talons. Mated with Mother
Hydra, who is also worshipped as a deity by the Deep Ones.
Abilities (30): Amphibious, Darkvision,
Regeneration, Vulnerable Fire, Affinity Ocean Creatures, Swallow Whole, Emit
Poison (skin contact), Critical Constrict, Critical Claws, Critical Bite,
Acrobatics, Stealth, Swim, Compress Self, Breath Weapon (Obscures Vision)
Resist
(18): Ability Drain, Mental Attacks, Cold, Pressure, Aging, Electricity, Acid,
Paralysis/Petrification, Poison/Toxin/Drugs
Knowledge (10): Arcana, Geography, History,
Nature, Hypergeometry
Attributes (60): Amazing Height, Noteworthy Build; Typical Speed (Low on land); Incredible Stamina; Noteworthy Fortitude; Weak Dexterity and Agility; Noteworthy Perception, Intelligence, and Will; Typical Reactions.
Mother
Hydra
15 meters tall, large scaled ridge down his back, a combination of frog and fish, webbed fingers and toes, fangs and talons. Possibly thousands of years old, perhaps tens of thousands. Mated with Father Dagon. Worshipped as a deity by the Deep Ones as the literal mother of the entire species.
Abilities (30): Amphibious, Darkvision,
Regeneration, Vulnerable Fire, Affinity Ocean Creatures, Swallow Whole, Emit
Poison (skin contact), Critical Constrict, Critical Claws, Critical Bite,
Acrobatics, Stealth, Swim, Compress Self, Breath Weapon (Obscures Vision)
Resist
(18): Ability Drain, Mental Attacks, Cold, Pressure, Aging, Electricity, Acid,
Paralysis/Petrification, Poison/Toxin/Drugs
Knowledge (10): Arcana, Geography, History,
Nature, Hypergeometry
Attributes (60): Amazing Height, Noteworthy Build; Typical Speed (Low on land); Incredible Stamina; Noteworthy Fortitude; Weak Dexterity and Agility; Noteworthy Perception, Intelligence, and Will; Typical Reactions.
Gla’aki
Resides underwater in deep lakes, using long prehensile eye stalks to
look above the water when it is so inclined. Appears like a giant spined slug
with three eyes and thousands of teeth. Its many quills inject a poison which
places the victim in its eternal thrall. Most of the time, the victim goes
about is life not realizing what has happened. They live with great vitality,
but are occasionally summoned telepathically and thru dreams to do the will of
Gla’aki. Eventually after 20 to 40 years, or if killed, they transform into
eternally 'living' mindless zombies who are the meat-puppets of Gla’aki.
Attributes (151): Exceptional Height; Half as wide and thick as it is tall; Weak Strength (fortunately it is aquatic), Low Speed; Exceptional Stamina but weak Fortitude; Typical Dexterity and Agility; Fantastic Perception, Intelligence, and Will; Remarkable Reactions.
Cosmic Entities
Azathoth
Also known as The Blind Idiot God, Nuclear Chaos, Daemon Sultan, Abyssal
Idiot, Lord of All, Him in the Gulf, The Deep Dark, The Cold One, Sleeping
Chaos, Supreme Lord and Creator of All Things, Blind Dreamer, King-of-All,
Achamoth, and Vach-Viraj.
Many many theories about Azathoth (a hideous name). One is that it is a
sentient black hole at the center of the galaxy, another is an even more
massive sentient black hole somewhere in the universe. Yet another is that the
universe only exists within the dreams of Azathoth and if he wakes up, we all
disappear from existence. Yet another is that Azathoth is the consciousness
leftover from a previous universe imprinted upon the cosmic background
microwave radiation.
There are countless accounts of physical incarnations of Azathoth when
people summon it for whatever purpose, but it is not Azathoth, merely a
projection, maybe from the minds of the devotees, but lacking the true cosmic
scale power of Azathoth.
Attributes (430): 250 feet diameter; Amazing Strength (fortunately it lives in 0-G), Stamina, and Fortitude; Zero Speed, Dexterity, and Agility (sessile and immobile); Beyond Unearthly Perception, Intelligence, and Will; Amazing Reactions.
Nyog-Sothep
Also known as The Nameless Mist, Milk of the Void, Nyog'Sothep,
N'yog-Sothep and Magnum Innominandum. The sentience of an entire other
universe, which is contracting and the arrow of time is opposite to ours. (This
does not mean that time moves backwards). Spawn of Azathoth, parent of
Yog-Sothoth.
Attributes (430): 250 feet diameter; Amazing Strength (fortunately it lives in 0-G), Stamina, and Fortitude; Zero Speed, Dexterity, and Agility (sessile and immobile); Beyond Unearthly Perception, Intelligence, and Will; Amazing Reactions.
Yog-Sothoth
Also known as The Lurker at the Threshold, The Key and the Gate, The
Beyond One, Opener of the Way, The All-in-One, The One-in-All, Yogge-Sothothe,
Yok-Zothoth, Yog-Sototl, Iog-Sotôt, and Yogsoggoth. Yog-Sothoth is one with the
consciousness of this universe but also communes with the remnant of the
previous incarnation of this universe.
When manifested for communications, it is usually as a mass or glowing
multicoloured orbs.
Yog-Sothoth is often called upon to reveal secrets. Yog-Sothoth is the
gate and the key to all knowledge, as close to omniscience as anything can get.
Attributes: (186): Stupendous Height;
Outrageous Build, Strength, Stamina, and Fortitude; Beyond Unearthly Speed;
Typical Dexterity, but Beyond Unearthly Agility; Beyond Unearthly Perception,
Intelligence, and Will; Beyond Unearthly Reactions.
Shub-Niggurath
Also known as The Black Goat with
a Thousand Young, All-Mother, Mother Goddess, Lord of the Woods, The Mighty Mother,
and Shupnikkurat.
Primordial creator of life. An enormous mass which extrudes black
tentacles, slime dripping mouths and is mounted atop two short stocky goatlike
legs. Smaller creatures continually emerge from the mass and are either
reabsorbed or escape to leave independent lives.
Possibly the most widely worshiped deity in the universe. Countless
progeny, by spontaneous a-sexual fission and budding, but also incorporating
sexual reproduction by other entities.
Attributes (123): Xtraordinary Height; Remarkable Build and Strength; Noteworthy Speed; Monstrous Stamina and Outrageous Fortitude; Fantastic Dexterity and Outstanding Agility; Unearthly Perception, Outstanding Intelligence, Unearthly Will; Unearthly Reactions.
Nyarlathotep
Also known as The Crawling Chaos, Ahtu, The God of a Thousand Forms, The
Black Man, The Black Pharaoh, The Black Whore, The Black Wind, The Bloated
Woman, The Crawling Mist, The Dark Demon, The Black Demon, The Dark One, The
Dweller in Darkness, The Faceless God, The Floating Horror, The Haunter of the
Dark, Face Eater, Father of All Bats, Dark Wing, Sand Bat, Fly-The-Light, The
Howler in the Dark, The God of the Bloody Tongue, or the Bloody Tongue, L'rog'g
(also Lrogg), Mr. Tiddles, The Bat God of L'gy'hx, Mr. Skin, Randall Flagg, Gardner
Bose, Mr. Blackman, Sauron, Shugoran, Thing in the Yellow Mask, The White Man, The
Skinless One, The Masked Messenger, The Moon Presence, Prince of Darkest Dark, God
of the Desert, Master of Evil, Stalker Among the Stars, Blind, Faceless One, Mighty
Messenger, Father of the Million Favored Ones, Howler in the Night, and Ng'yehaer'llw'aetaght'litagehph'
Innumerable separate incarnations, manipulative and deceptive, spreading
madness and misinformation throughout the sentient universe. Although capable
of vast physical powers, Nyarlathotep prefers to create cults so that cultures
destroy themselves thru their own compulsive willful ignorance.
Attributes (184): Xtraordinary Height; Good Build; Amazing Strength, Stamina, and Fortitude; Exceptional Speed, Remarkable Dexterity and Agility, Unearthly Perception, Intelligence, and Will; Unearthly Reactions.
Primordial Terraformers
Cthuga
Also known as The Living Flame, the Burning One, and Kathiga-Ra. A giant
bubbling pyrokinetic mass of balls of fire with streaming tendrils with mottled
darker splotches resembling sunspots. Originally supposedly from Formalhaut.
Present during the pre-life hadean epoch of terrestrial planets. The
Fire-Vampires, Fthaggua and Aphoom-Zhah are theorized to be its progeny.
Abilities (34): Blindsight 360, See
Invisible, Darkvision, Scent Blood, Amorphous, Compress Self, Partial
Invisibility (when unfed), Critical Claws, Blood Drain Tentacles, Flight,
Lightning Reflexes, Iron Will, Stealth, Induce Nausea (grapple), Fly, Hover,
Digest Blood to Heal Self, Ventriloquist Misdirection (Tittering Sound).
Resist (14): Slash, Cold,
Disease/Infection, Poison/Toxin/Drugs, Sonic, Breathing, Critical
Attributes (89): Amazing Height; Typical Strength and Fortitude but Outstanding Stamina; Zero Speed (sessile); Outstanding Dexterity and Good Agility; Monstrous Perception; Fantastic Intelligence; Unearthly Will; Fantastic Reactions.
Ubbo-Sathla
Also known as the Unbegotten Source and the Demiurge. One of the ancient outer gods. A gigantic mass of protoplasm from which all primordial life sprung. There is a seriously considered theory that the Elderians somehow constructed the Shoggoths from some part of Ubbo-Sathla, rather than engineering them from scratch.
Attributes (765): 500 foot diameter; Noteworthy
Strength, Speed, and Fortitude; Amazing Stamina; Amazing Dexterity and
Remarkable Agility; Monstrous Perception, but somehow Zero Intelligence, Beyond
Unearthly Will; Xtraordinary Reactions.
Abhoth
Also known as the Source of Uncleanliness. A gigantic oozing gelatinous
swelling and quivering pool of grey goo from which multitudes of misshapen and
malformed impulse driven creatures spring.
Some of the forms are simple amoeboid masses, or just quivering body
parts, some are fully formed complex multicellular creatures. Abhoth’s
tentacles try to draw them back in to be reabsorbed, and anyone else that might
venture too close or lacking in agility and alacrity.
There is an academic debated theory that Abhoth is a late stage
malfunctioning Ubbo-Sathla.
Attributes (765): 500 foot diameter;
Noteworthy Strength, Speed, and Fortitude; Amazing Stamina; Amazing Dexterity
and Remarkable Agility; Monstrous Perception, but somehow Zero Intelligence,
Beyond Unearthly Will; Xtraordinary Reactions.
Yidhra
Worshipped as the beautiful and terrible earth mother. Yidhra absorbs
other lifeforms and borrows from them to improve herself and her creations in
an unceasing cycle of rebirths of new avatars to represent her will and whim,
producing an endless stream of new and improved monstrous creatures to do her
bidding or merely to serve as experiments to live and die at the merciless
hands of natural selection red in tooth and claw. Served by Xothra and Y’hath
and the human cult of "The Children of Yidhra". Occasional mate of
Yig.
Tsathoggua
Also known as the Zhothaqquah and as the Sleeper of N’kai. Giant squat
pot-bellied furry batwinged toad from Xoth. No doubt the laziest great old one.
Tsathoggua does not even feed itself. To be consumed by Tsathoggua, you get to
enjoy a few brief moments communing with the mind of the eons old Tsathoggua,
then to be excreted out as the polymorphic formless spawn to eternally carry
out his will. Devotees live to be worthy of the experience, enemies are
punished by the same process, one size fits all one stop shopping. Eternal life
without benefit personal agency.
Abilities (28): Darkvision, Swim, Critical
Tongue Constrict and Acid, Critical Acid Skin, Induce Panic (Croak), Swallow
Whole, Blindfight, Critical (bite), Improved Initiative, Induce Nausea (stench),
Swim, Proximity Telepathy, Amphibious, Belch Darkness
Resist (10): Acid, Electricity,
Poison/Toxins/Drugs, Cold, Fire
Knowledge (8): Arcana, History,
HyperGeometry, Religion
Attributes (172): 40 feet tall, Exceptional Build, Xtraordinary Strength, Stamina, and Fortitude; Amazing Speed, Dexterity, and Agility; Xtraordinary Perception, Intelligence, and Will; Xtraordinary Reactions.
Chaugnar
Faugn
Also known as the Feeder, because of his fondness of drinking blood. Appears
like a grotesque mockery of a macabre bipedal elephant. Despite its squat body
form and great size and girth, Chaugnar Faugn moves surprisingly fast. Creator
of the amphibious Miri-Nigri and possibly all amphibious life in primordial
antiquity.
Attributes (155): Exceptional Height, Remarkable Build, Strength, Stamina, and Fortitude; Unearthly Speed, Dexterity, and Agility; Fantastic Perception, Intelligence, and Will; Stupendous Reactions.
Yig
The father of serpents. Appears like a semi-anthropomorphic snake. Occasional
mate of Yidhra to produce the latest incarnation of reptiles. Protective of his
countless reptilian progeny, favouring snakes above all. Able to convert people
into snakes or other reptiles. His favoured daughter, borne from Yidhra, is a
giant tentacle serpent.
Abilities (34): Dark Vision, Scent, Fast
Healing, Climb, Swim, Inject Poison (Bite), Critical Tailbarb, Critical Constrict,
Critical Claws, Improved Initiative, Acrobatics, Climb, Swim, Heal Self,
Stealth, Survival, Reptile Affinity, Telepathy Vicinity
Resist (22) Aging, Death, Ability
Drain/Damage, Cold, Disease/Infection, Energy Drain, Mental Effects,
Petrify/Paralyze, Poison/Toxins/Drugs, Acid, Fire
Knowledge (6): Nature, Religion,
Sothothery
Attributes (155): Fantastic Height, Low Build, but Unearthly Strength, Stamina, and Fortitude; Remarkable Dexterity and Agility; Amazing Perception, Remarkable Intelligence, and Fantastic Will; Outstanding Reactions.
Rhan-Tegoth
Five meter tall ampbhibious three eyed medusa like insect with six limbs
ending in giant pincers. Its head is covered with tendril like feelers and a
prehensile feeding proboscis. It periods of inactivity, it enters into a state
of hibernation and petrification.
Abilities (30): Darkvision, Tremorsense,
Critical Bite, Critical Claws, Health Drain (Grapple), Critical Constrict, Lightning
Reflexes, Iron Will, Telepathy Vicinity, Compression, Hibernation, Amphibious,
Stealth, Swim, Induce Paralysis (bite, constrict)
Resist (18): Aging, Death, Mental Attacks,
Ability Damage/Drain, Cold, Disease/Infection, Paralyze/Petrify,
Poison/Toxins/Drugs, Fire, Sonic
Knowledge (6): Arcana, Geography, History,
Nature, Religion, Sothothery
Attributes (99): Incredible Height, Strength, Stamina, and Fortitude; Typical Speed; Good Agility and Dexterity; Amazing Perception; Noteworthy Intelligence; Spectacular Will; Remarkable Reactions.
Ithaqua
Also known as the Ithaka, The Wind-Walker, Wendigo, Yeti, God of the
Cold, The White Silence, and Death-Walker. Offspring of Shub-Niggurath and
Hastur. A grotesque misshapen giant with bright red eyes who stalks the arctic
wastelands. Somehow using cold and wind as weapons. 1 million years
ago, Ice Ages were brought about by the combined power of the Ithaqua and the Aphoom
Zhah, a final assault against the remaining Elderians, Xothians, Yithians, and
Yuggothian Polyps.
Attributes (215): 50 feet tall; Typical
Build, but Unearthly Strength, Stamina, and Fortitude; Unearthly Speed,
Remarkable Agility; Fantastic Agility; Outstanding Perception; Typical
Intelligence, Stupendous Will; Amazing Reactions.
Aphoom Zhah
Also known as the Cold Flame. Supposedly originally from Fomalhaut, spawned
by Cthuga. A grayish flame that gives off no heat. 1 million years
ago, Ice Ages were brought about by the combined power of the Ithaqua and the Aphoom
Zhah, a final assault against the remaining Elderians, Xothians, Yithians, and
Yuggothian Polyps. No known human cult of followers, but revered by the
Gnoph-key and Voormi.
Interstellar Overlords
Hastur
Also known as The King in Yellow, Lord Hastur, The Unspeakable One,
H'aaztre, Him Who Is Not to be Named, Kaiwan, Assatur, Sadagowah, The Feaster
from Afar, The Lord of Interstellar Spaces, The Peacock King, Zukala-Koth,
Johannes Van Der Berg, Hastur the Unspeakable, The Unspeakable, and Fenric.
Probably more aliases I don’t know about.
Hastur is widely regarded as a Great Old One, spawn of Yog-Sothoth, and half-brother
of Great Cthulhu. Accounts vary.
Hastur has many different groups devoted to it. A long time ago, Hastur
was a deity worshipped by shepherds. Hastur was the main deity of the late
Carcosa and the Darkover civilization, and others. The Carcosa Foundation is a
coterie that worships Hastur. The Brotherhood of the Yellow Sign, attempts to
hunt down Yugguthian Mi-Go to show their devotion for Hastur, although the
Yugguthian Mi-Go are themselves devotees of Hastur. The Brotherhood of the
Yellow Sign and the Byakhee drove the Yugguthian Mi-Go out of Carcosa and
Aldebaran and apparently are not done with them yet.
The Carcosan Yellow Sign and the King in Yellow seems to be spreading
insanity thru the susceptible members of the artistic communities.
Hastur is supposedly the father of the Ithaqua.
Hastur appears in many different forms. The most prominent ones is an
amorphous tentacle mass. Another frequent incarnation is The Feaster
from Afar, a black,
shriveled, flying monstrosity with tentacles tipped with razor-sharp talons
that can pierce a victim's skull and siphon out the brain. The best known
incarnation is the King in Yellow, a tattered looking bright yellow skinned king
wearing a pallid mask bearing generous helpings of mind control bringing people
to damnation, despair and madness.
Abilities (16): Darkvision, Dodge, Feint,
Acrobatics, Disguise, Stealth, Telepathy Proximity, Induce Dreams
Resist (22): Aging, Death, Ability
Damage/Drain, Cold, Disease/Infection, Mental Attacks, Health Drain, Sonic
Attacks, Paralyze/Petrify, Acid, Fire, Electricity
Knowledge (10): Arcana, Sothothery,
Geography, Hypergeometry, History
Technology (2): Tattered Lash (Area affect
critical attack)
Attributes: Outrageous Height, Typical Build; Outrageous Strength, Stamina, Fortitude, Speed, Dexterity, and Agiliyt, Monstrous Perception; Unearthly Intelligence; Stupendous Will; Incredible Reactions.
Cthulhu
Also known as Tulu, Clulu, Clooloo, Cthulu, Cthullu, C'thulhu, Cighulu, Cathulu,
C'thlu, Kathulu, Kutulu, Kulu, Kthulhu, Q'thulu, K'tulu, Kthulhut, Kulhu, Kutunluu,
Ktulu, Cuitiliú, Thu Thu, Xululú, Cthulhutl, Cutlu, Shooloo, Thooloo, Ka-Thoo-Loo,
Kuthullhoo, Kuthoolhew, Hlu-Hlu, Khulu, Chullao, Khlul-Hliu, Tu-Lu, Tako-ika, Nagji-ojingo,
High Priest of the Great Old Ones, The Great Dreamer, The Sleeper of R'lyeh, The
Star Spawn, Him Who Lies Dreaming, Him Who Will Rise Again, Him Who is to Come,
Lord of the Watery Abyss, and The Sleeping God. A pulpy tentacled octopoid head
atop a giant 40-50 meter tall dragon winged roughly humanoidal shaped body with
thick rubbery skin, and long sharp claws on its hands and feet. Cthulhu’s
devotees claim that he communicates his will to them in their dreams and that
he is telepathically aware of all things while he slumbers deep in the ocean
depths. Cthulhu has many cults and followers, preparing the world for its
inevitable nihilist fate.
Abilities (14): Darkvision, Critical Claws,
Critical Constrict/Strangle, Induce Dreams of Madness, Vicinity Telepathy,
Compression, Area Affect Claws, Area Affect Grappling Tentacles.
Resist (20): Aging, Death, Cold, Health
Drain, Paralyze/Petrify, Disease/Infection, Mental Effects, Acid, Electricity,
Sonic
Knowledge (16): Arcana, Engineering,
Geography, History, Nature, Hypergeometry, Religion, Sothothery.
Attribute (234): 100 feet tall, Noteworthy Build; Unearthly Strength, Speed; Stamina, and Fortitude; Outrageous Dexterity and Amazing Agility; Beyond Unearthly Perception, Intelligence, and Will; Stupendous Reactions.
Zhar
and Lloigor
The twin obscenities from Arcturus, supposed air elementals physically
connected to each other by shared tentacles, served and worshipped by the
Tcho-Tcho’s Brotherhood of the Star Treader. Appearing as a titanic winged mass
of tentacles connected to tall ropey bodies, they mostly communicate their
wishes telepathically to their devotees or thru their dreams. Either twin can
control the winds by some unknown means to chase and snare all who might defy
their divine will. When Arcturus is in the sky, can project their image
anywhere they please and to anyone.
Attributes (97): Outstanding Height but Typical Build and Strength; Remarkable Speed; Amazing Stamina, but only Typical Fortitude; Fantastic Dexterity and Amazing Agility; Fantastic Perception, Intelligence, and Will; Fantastic Reactions.
Cyaegha
A giant ebon mass of wriggling tentacles and a large eye larger than a
man’s head. Cyaegha worshippers hope to gain some vitality thru her worship,
but also hope to not awaken her. Supposedly compulsions are placed while they
dream to make them perform rituals that appease Cyaegha. Cyaegha is nihilist,
hates all things and all people. Fortunately Cyaega sleeps, and imprisonment by
the Vaeyen, "The Green Moon", "The White Fire Which Is Darker
Than The Night", "The Winged Woman", "The White Dark Which
Is More Red Than The Fire" and "The Black Light", who also
protect Cyagha. Besides devotee worshippers, Cyagha is protected and served by
the man-sized anthropoid toadlike Nagäae.
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